
The battle screen is a 3D representation of an  area, such as a building's interior or an open grassland, in which the player  commands the characters in battles against CPU-controlled enemies.  While characters are super deformed on maps, the character models are more  realistic and normal-scaled in combat.  Final Fantasy VII is the first game in the series to have character  models with fully rendered polygons, rather than 2D sprites. During battle  sequences, the game uses the series' traditional Active Time Battle (ATB) system  first featured in Final Fantasy IV. Unlike previous games in the series,  which allow 4-5 playable characters to participate in battle, Final Fantasy  VII only allows three characters per battle.
Final Fantasy VII's skill system is built around the use of  Materia—magical orbs that are placed in special slots on weapons and armor,  allowing players to customize their party's ability to use magic, summons, and  special abilities. However, most magic-based Materia also lowers an equipped  character's physical attributes. In addition, certain types of Materia can be  combined in a fixed number of ways to enhance their effects or produce other  abilities.  Summon spells feature in the game, equippable as Materia, with elaborately  animated attacks. A modified form of Final Fantasy VI's "Desperation Attacks" appears in Final  Fantasy VII as the "Limit Break." Every playable character has a bar that  gradually fills up as they suffer damage in battle. When the bar is completely  filled, the character is able to unleash his or her Limit Break, a special  attack which generally inflicts significantly more damage on enemies than normal  attacks, or otherwise aids the party in battle.  Unlike Materia, each character has their own unique set of Limit Breaks, which  are divided into four levels of strength, although one character, Cait Sith, has  only two levels.
Minimum System RequirementsOS: Windows 95/98
Processor: Pentium @ 133 MHz
Memory: 32 Mb
Hard Drive: 260 Mb free
Video Memory: 4 Mb
Sound Card: DirectX Compatible
DirectX: 5.0
Keyboard
Mouse
DVD Rom Drive
Processor: Pentium @ 133 MHz
Memory: 32 Mb
Hard Drive: 260 Mb free
Video Memory: 4 Mb
Sound Card: DirectX Compatible
DirectX: 5.0
Keyboard
Mouse
DVD Rom Drive
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